How does artifact equipment work
Does cycle count as discard? Does cycling count as casting a spell? Can you counter a cycle? Can you counter a cycle effect? Is foretell an activated ability? Does foretell ignore timing restrictions? Can you crew with summoning sickness? Is foretell instant speed? Can you cast foretell spells at instant speed?
Can you exile a commander? Do you reveal foretell cards? How many lands should be in a 40 card deck? Do foretell cards have summoning sickness? Previous Article How many cc is a go kart? You can play the equip abilities of Equipment that are creatures, but that ability won't do anything at all when it resolves. An Equipment that loses the subtype Equipment can't be attached to a creature.
If it stops being an artifact, it'll lose its artifact subtypes, including "Equipment. If an Equipment is being moved from one creature to another and the creature it's moving to can't be equipped, the Equipment stays where it is. If the Equipment was attached to a creature when the equip ability was played, the Equipment doesn't become unattached.
It can't legally be attached to an object that isn't a creature. An Equipment doesn't come into play attached to a creature. The equip keyword ability moves the Equipment onto a creature you control see rule Control of the creature matters only when the equip ability is played and resolved. Equipment that loses the subtype "Equipment" can't equip a creature.
An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent stops equipping that permanent, but remains in play. This is a state-based effect. See rule Changing control of the creature doesn't change control of the Equipment, and vice versa. Only the Equipment's controller can play its abilities. However, if the Equipment adds an ability to the equipped creature with "gains" or "has" , the equipped creature's controller is the only one who can play that ability.
The phrase "Equip [cost]" means "[cost]: Move this Equipment onto target creature you control. List of obsolete terminology List of deprecated mechanics List of silver-bordered mechanics List of unreleased mechanics Storm Scale.
Cancel Save. Universal Conquest Wiki. Equip [cost] [Cost]: Attach this permanent to target creature you control. Blackblade Reforged.
Strixhaven: School of Mages. Team Pennant. Commander's Plate. Steelclaw Lance. Ability Words. One Thousand Lashes prevents the creature from activating abilities. But the Equip ability is on the Equipment, not the creature. So no, it isn't affected. On the other hand, if you attach a Suppression Bonds directly to the Equipment, it would be prevented from re-equipping.
One useful move is to Equip a creature, attack with it, and then in your second main phase, move the equipment onto a creature you plan to block with. Handy, if you've got the spare mana. Toon Krijthe Felix Read Felix Read 1 1 1 bronze badge. This isn't really an answer to the question being asked here.
If you want to know about mind controlling an equipped creature, you could ask it with the "Ask Question" link: boardgames.
Welcome to the site! That said, you're correct. The rules are very clear. Gaining control of the creature does not give you control of the artifact equipment. CR Remember that you can only pay equip costs during the main phase of your turn. If the people you play with don't play this way, then you need to educate them!
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